merridia: (Whoops.)
Before you can take a single step towards the Leprechauns, one of them throws some sparkling dust at you. You are immediately frozen to the spot, unable to move a muscle. You watch helplessly as the Leprechauns rummage through your backpack and run off with all your possessions, leaving your backpack empty. Lose 2 LUCK points. About an hour later the freezing effect of the dust wears off and feeling returns to your limbs. You are angry at your loss and stomp off north, determined to have your revenge.

The tunnel leads north for some distance before coming to a dead end. The mouth of a chute protrudes from the tunnel's eastern wall. It seems to be the only way out. You decide to risk it and climb into the chute. You slide gently down and come out in a room, landing on your back.

Okay guys, this is it. You have just entered the dungeon's final gauntlet. Have your decisions been enough to make it through this last run of challenges and outside to freedom where your prize awaits?

Let's find out! )
merridia: (pic#4499955)
I don't think I've ever woken up and been unable to get back to sleep because I was too thirsty before, but there you have it. Yesterday was pretty fucking abysmal in pretty much all ways, so hopefully today I'll be able to focus less on hating everything and more on keeping hydrated.

Running after the Leprechauns, you hear more laughter, only now it is behind you. You look round and see six more Leprechauns emerging from behind a hidden door in the tunnel wall. Suddenly, yet another Leprechaun drops on your back from a ledge fixed to the ceiling. Shaking him off your back, you draw your sword, whereupon the Leprechauns laugh even louder.

Open to: Registered Users, detailed results viewable to: All, participants: 8


Now what?

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Attack them.
7 (87.5%)

Walk past them.
1 (12.5%)

merridia: (Default)
So remember that time I forgot what time I worked and woke up three hours earlier than I had to? That was fun. On the plus side, I got to have a shower, watch the new episode of Sex House, and I still have time to have lunch before heading down, which is neat. Still, these late shifts never fail to screw me up.

You peep round the corner and see two small creatures running away from you. Both are dressed in baggy clothes and wear pointed floppy hats. They are mischievous LEPRECHAUNS.

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Now what?

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Follow them.
7 (87.5%)

Walk back to the last junction to head north.
1 (12.5%)

merridia: (Default)
Another day off, going to do my absolute damnedest to get caught up on ab so lute ly ev er y thing. But first, I'm going to lose myself in Tumblr for a little while longer* while I make pasta. It is the fuel that runs the machine.

*I watched the Avengers gag reel and that one deleted Bruce scene because I needed more SURPRISE HARRY DEAN STANTON in my life. Putting a cap on everything else until the actual DVD is in my hand. And by hand I mean DVD player.


Ahead you see that the tunnel turns a corner, beyond which it continues north. You stop before the corner, startled by the sound of high-pitched voices whispering and sniggering.

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Now what?

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Draw your sword and look round the corner.
6 (75.0%)

Walk back to the junction to head north.
2 (25.0%)

merridia: (Don't fucking cry.)
Actually managed to drag myself out of bed before the last possible moment today. This... is an accomplishment, believe me. Whether I will manage to get anything done in the small amount of time of have to work with remains to be seen.

I just want to sleep until the Avengers box set is out, why is that so much to ask?


The Medusa shrieks as you enter her cage, keeping your eyes firmly closed and slashing your sword wildly from side to side. You feel the blade sink deep into her side and hear a loud thud as she slumps heavily to the ground. You open your eyes again and shudder at the sight of the prostrate figure of the Medusa. Her gown is fastened by a large brooch bearing a single bright red gem. It is a garnet, and you prise it out of its setting, put it in your pocket and leave the room to head north.

The tunnel continues for quite a distance before you reach a junction.

Open to: Registered Users, detailed results viewable to: All, participants: 6


Now what?

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Head west into the new tunnel.
5 (83.3%)

Continue north.
1 (16.7%)

merridia: (Default)
And back to the grind. Have made an executive decision that I'm no longer allowed to talk about anything RP-related until I actually do tags every day for an entire week, because this is rigoddamndiculous.

Tony Scott, man. Damn.


The drape rises to the top of the cage and there, to your horror, you see the face of an aged woman whose hair is a mass of seething snakes. It is the dreaded MEDUSA!

No good deed goes unpunished, yo. Luck roll!

Recognizing the snake-like head of the Medusa, you close your eyes to avoid her deadly stare that would turn you to stone.

Open to: Registered Users, detailed results viewable to: All, participants: 6


Now what?

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Enter her cage with your eyes closed to dispose of her with your sword.
5 (83.3%)

Retreat out of the room with your eyes closed to continue north.
1 (16.7%)

merridia: (pic#4499963)
DAY OFF! Oof, I needed this one. Gonna figure out what the hell I'm doing with my day and then hammer out a round of long-overdue tags because I continue to be the worst. I really need to clean out my room because I bought a desk for my computer and can now completely rearrange things so it's not such a horrifying clusterfuck, but... we'll see if that happens today. May just do some sort of RP assessment post.

You pull the cord and watch the drape as it rises up the sides of an iron cage. The woman's voice urges you to be quick, telling you that the room is booby-trapped so that the floor will fall away in one minute because of your extra weight.

Open to: Registered Users, detailed results viewable to: All, participants: 7


Now what?

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Help her.
5 (71.4%)

Leave the room and head north up the tunnel.
2 (28.6%)

merridia: (Default)
As my mother apparently wants to go garage sale-ing this morning, I have to leave earlier than usual even though I'm getting a ride to work instead of taking the bus. This seems like witchcraft of the most devious variety to me. August is slipping through my fingers like grains of sand, I don't understand this.

The door opens into a small room with a straw-covered floor. In the centre of the room there is a large draped cage standing some two metres high. There is a cord fixed to the top of the drape which runs up through an iron ring in the ceiling and hangs down to the floor.

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Now what?

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Pull the drape up.
8 (100.0%)

Leave the room and head north along the tunnel.
0 (0.0%)

merridia: (pic#4499963)
Another quick one today, since I have a ton of stuff that I need to get done before I leave for work and nowhere enough time to do it all. Remind me to take inventory of my final Zellers clearance haul this weekend.

Remembering the old man's advice, you search the arm of the chair for a secret panel. You find an almost invisible crack in the arm, which you start to press and squeeze. Suddenly a tiny panel springs out of the arm and you see a glass phial lying in a cavity. You pick it out and read the label: 'Doppelganger Potion - one dose only. This liquid will make you assume the shape of any nearby living being.' You place the strange potion in your backpack and continue north.

The tunnel starts to slope downwards and finally comes to an end at a deep pool enclosed by the tunnel wall.

There does not appear to be any way of travelling further north. You turn around and walk back down the tunnel, passing the wooden chair. You soon arrive at the junction and turn right to head west.

The tunnel turns sharply to the right and continues north for as far as you can see. There is a door in the left-hand wall which is ajar. You hear someone cry for help from the other side of the door.

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Now what?

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Open it.
7 (100.0%)

Continue north.
0 (0.0%)

merridia: (pic#4499956)
Lost track of time this morning as I am wont to do, a quick one as I run out the door. Nothing really noteworthy going on anyway.

Although I did get interviewed by the paper on bears yesterday?


Set back in an arched alcove in the tunnel wall you see an ornate wooden chair carved in the shape of a demon-like bird of prey.

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Now what?

View Answers

Sit in the chair.
8 (72.7%)

Keep going north.
3 (27.3%)

merridia: (pic#4499960)
Getting my ass kicked by mornings, continuing to be the actual worst at RP, but mainly just scrambling around to find bus fare at the moment. Hoping I'll get the chance to pick up the new issue of The Walking Dead at some point.

He takes your Gold Piece and tells you that in a northern tunnel there is a wooden chair carved in the shape of a demon bird. In the arm of the chair is a secret panel which contains a potion in a glass phial. 'It's a Doppelganger Potion, if I remember right. Good luck. I hope we meet again outside these infernal tunnels.' The man shuffles off and you continue your journey.

You arrive at another junction in the tunnel.

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Now what?

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Keep heading west.
1 (12.5%)

Go north.
7 (87.5%)

merridia: (Default)
Agh, as nice at it is to have two days off in a row, I get so spoiled about sleeping in. Awake is hell.

Yesterday's vote was tied, but due to an unexpected mishap, only one option proved to be viable anyway (my book is apparently missing a page, WHOOPS) and you will be talking to the dude.


He looks at you warily when you tell him you are a contestant in the Trial of Champions. You ask him what he is doing in the tunnels, and he replies rather reluctantly that he is a servant of one of the Trialmasters, Baron Sukumvit's appointed controllers of sections of his dungeon. After chatting for a while, he admits that he would like to escape, but no one is allowed to leave the dungeons in case they reveal the secrets of its construction. He tells you that he hopes one day to bribe his way out, and that for one Gold Piece he will tell you where some treasure is hidden.

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Now what?

View Answers

Pay for the old man's advice.
7 (100.0%)

Just wish him well and continue west.
0 (0.0%)

merridia: (Default)
Holy crap, is today getting away from me at a truly alarming rate. Also, I managed to accidentally wedge a dodgy scrap of metal under my nail. There was a lot of blood. I will probably have sepsis by tomorrow.

A crippled man with shackled feet shuffles into sight carrying a wooden tray laden with bread and water. He looks tired and miserable and, quite unmoved by the sight of you, tries to walk past.

Open to: Registered Users, detailed results viewable to: All, participants: 7


Now what?

View Answers

Talk to him.
4 (57.1%)

Take the bread and water off his tray.
0 (0.0%)

Offer him some of your provisions.
3 (42.9%)

merridia: (I can't take this kind of pressure.)
Big ups to everyone who replied to my last entry. It was much needed, is much appreciated, and you are all rock stars. Also, the call for icons remains open!

Turned out all my lights to watch some Twilight Zone episodes last night, and slept for more than 12 hours because I didn't bother to turn them back on. Yes, I sleep with all of my lights on, otherwise... that happens. Whoops.

Favourite part of the closing ceremonies so far is the Canadian athletes standing on each other's shoulders and trying to get a third layer going when security busted them and made them come down. Delightful.


Ahead in the far distance you hear the sound of slow footsteps coming towards you. Unsure of who or what might be approaching, you look around for a place to hide. You find a large crack in the tunnel wall which lies in shadow.

Open to: Registered Users, detailed results viewable to: All, participants: 5


Now what?

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Stand you ground with your sword drawn.
2 (40.0%)

Hide in the shadows.
3 (60.0%)

merridia: (Goodnight Betsy.)
Second day in a row of feeling like utter garbage upon waking. Together with my delightful experience of going to work an hour early yesterday because I lost the ability to fucking tell time, I pretty much just want to curl up and never look at a mall again. But then I have a couple of days off, so... toughing it out. Nothing a few puzzle books won't fix, I'm sure, because I am secretly sixty years old.

You smash the glass with the hilt of your sword, making a hole big enough to climb through. Immediately the Giant Insects start swarming and jumping towards you. Wasting no time, you clamber into the room, grabbing one of the lit torches to defend yourself. The fire keeps most of the Insects at bay, but by the time you have snatched the crown and climbed back into the corridor, some will certainly have stung you.

Four of them, to be precise.

The Giant Insects do not chase you, preferring the bright light of the room they are in. You examine the crown, and see with disgust that it is merely painted iron, and the 'diamond' is just glass and totally worthless. You throw it on the ground in a rage and wonder which way to go next.

Open to: Registered Users, detailed results viewable to: All, participants: 8


Now what?

View Answers

Head west.
6 (75.0%)

Return to the junction to head north.
2 (25.0%)

merridia: (I'll have a chocolate choo-choo.)
One more late shift, bleh. Feel like crap, pretty sure I look like it, too. Also pretty sure my keyboard batteries need to be replaced, typing is a real bitch at the moment. ALL THE BRONZE MEDALS.

There is a large panel of glass in the left-hand wall of the tunnel. Through it you can see a bright, torch-lit room teeming with GIANT INSECTS of every possible description. Bees, wasps, beetles, ticks - even the mites are over six centimetres long. The noise is threatening. In the middle of the room, a jewelled crown lies on top of a small table. What looks like a large diamond is set in the middle of the crown.

Open to: Registered Users, detailed results viewable to: All, participants: 6


Now what?

View Answers

Break the glass and try to snatch the crown.
4 (66.7%)

Continue west.
2 (33.3%)

Return to the junction to head north.
0 (0.0%)

merridia: (Default)
So remember that time yesterday when motherfucking RAFFI favourited one of my tweets? That was pretty awesome. Working late tonight and tomorrow, pray for me.

The Dwarf is expecting your move. Furthermore, you are not as fast as you should be because of your recent ordeal, so he easily evades your punch, saying, 'I could kill you now if I wished, but I yearn for a hand-to-hand fight.' Then he throws down his crossbow and draws an axe from his belt. Despite your fatigue, you think only of vengeance.

DWARF (Skill 8, Stamina 6)

It's a tougher fight than it should be given all the shit you just went through, but the guy's no Throm. :(

The Dwarf's chainmail coat is of finest-quality iron, obviously made by a master armourer. You strip it from his body and place it over your head. Add 1 SKILL point. There is nothing else of use to you in the chamber, so you decide to investigate the new tunnel.

The tunnel soon divides into two. You hear a buzzing sound coming from the western branch.

Open to: Registered Users, detailed results viewable to: All, participants: 7


Now what?

View Answers

Walk west to investigate who or what is making the noise.
5 (71.4%)

Continue north.
2 (28.6%)

merridia: (Goodnight Betsy.)
I've been up (off and on) for a few hours already, I've got my to-do list in front of me, Reggie has a post up, and a load of laundry is going. Today just might not be a total waste of time, fuck yeah!

There are so many events that just should not be Olympic sports.


The food and drink are excellent, and you feel much better. Add 2 STAMINA points. Fully satisfied, you sit down and await the Dwarf's return.

After about twenty minutes the Dwarf reappears on the balcony. He calls down to you, saying, 'Well, I do have an interesting problem on my hands. Prepare to fight your next opponent.' The wooden door rises once again and you are surprised to see a familiar face. It is Throm! He is cut and badly bruised, and doesn't seem to recognize you. He is clearly delirious as he staggers forward with his axe raised to attack you. The Dwarf laughs and says, 'The cobra bit him, but he has the strength of an ox and managed to carry on, even though most men would have died. Now you must fight him to decide finally which of you will continue the Trial of Champions.' You shout abuse at the Dwarf, protesting against the cruelty of such a contest. He merely laughs, and you have no option but to defend yourself against poor Throm.

THROM (Skill 10, Stamina 12)

Sob.

Despite his wounds, Throm is immensely strong.

Exhausted by your long duel, you fall to your knees. As you stare at Throm's still body, a bitter loathing for the Dwarf fills your heart. Somehow you will avenge Throm. Engulfed in your hatred, you do not notice the Dwarf enter the arena until he is standing right in front of you, a loaded crossbow aimed at your chest. 'I know what you are thinking,' he says calmly, 'but remember that only I know the way out of here. Get up, it's time for you to leave.' Once on your feet, the Dwarf indicates that you should walk ahead of him. Back in the chamber, he crosses over to the northern wall and pushes against one of its stones. A door-like section of the wall swings out, opening into another crystal-lit tunnel. With his crossbow still aimed at your chest, the Dwarf smiles, saying, 'Good luck.'

Open to: Registered Users, detailed results viewable to: All, participants: 7


Now what?

View Answers

Walk straight into the tunnel.
3 (42.9%)

Take a punch at the Dwarf.
4 (57.1%)

merridia: (Fight honorably and rock hard.)
In an insane rush because my computer decided it needed to freak out and restart ten minutes before I leave (and then take ten minutes to restart).

Need to make myself some sort of to-do list for tomorrow before my own lack of momentum collapses in on itself like a black hole.

Synchronised swimming is fucking nuts, human beings are not made to move through water like that. What even.


You call out to the Dwarf that you are ready to fight the MINOTAUR. The wooden door rises slowly and you see the fearsome beast, half man, half bull, step into the arena. Steam blows from its nostrils as it works itself up into a rage, ready to attack. Suddenly it rushes forward, swinging its double-headed axe.

MINOTAUR (Skill 9, Stamina 9)

Not an easy fight and you take more hits than usual, but not bad.

The Dwarf calls down from the balcony, congratulating you on your victory. He throws a sack down into the arena and tells you to relax and regain your strength for the final part of the test. Then he walks off, saying he will return in about ten minutes. You open the sack and find a jug of wine and a cooked chicken.

Open to: Registered Users, detailed results viewable to: All, participants: 9


Now what?

View Answers

Eat and drink the Dwarf's offerings.
7 (77.8%)

Just sit down and await his return.
2 (22.2%)

merridia: (Whoops.)
Apparently today is some sort of holiday? So I only have to work five hours, woo. I'm at the other mall today, though, and I forgot my book at the one where I usually work, so hopefully I'll be forced into getting some writing done. Fingers crossed!

In adventuring news, playing to the odds has worked in your favour; you roll a five.


The Dwarf congratulates you for guessing correctly. He tells you that you must now progress to the second stage of the test. He reaches for a wicker basket and tells you that a snake is held within it. He tips up the basket and the snake drops on to the floor; it is a cobra, and it rears up in the air ready to strike. The Dwarf tells you that he wishes to test your reactions. Bare-handed, you must grasp the cobra below its head, avoiding its deadly fangs. You crouch down on the floor, tensing yourself for the moment to seize it.

Skill roll! Your zombie reflexes are not up to snuff.

The cobra's reactions are quicker than yours, and its hooded head shoots forward to bite you.

Luckily for you, the cobra's fangs sink into your leather wristband. The snake recoils quickly, ready to strike again, as the Dwarf tells you to have another try.

As usual, your luck saves you and the second time proves to be the charm on the skill roll.

With lightning speed, you thrust your hand out and grip the cobra just below its open mouth. You lift it up and, arm outstretched, dangle it in front of the Dwarf. He doesn't flinch but says in his calm expressionless way, 'Please put the cobra back in the basket and prepare for the final part of the test. Follow me.' You do what he says and follow him back into the chamber, where Throm is pacing up and down, obviously ill at ease. You wave to him while the Dwarf opens a second secret door and tells you to walk on through and wait for him. Again you comply, and you find yourself in another circular room, although this one resembles a small arena. The floor is covered with sand, and a small balcony runs around the arena wall. Opposite the secret door by which you entered is an ominous-looking wooden door. Suddenly you hear a shout, and you look up to see the smiling Dwarf standing on the balcony. He throws two pieces of paper down to you. On one of them, the words NO CROP IS are written, on the other, RUIN MOAT. In his ever-calm voice he says, 'If you rearrange the letters of the words, you will find the names of two creatures. You may choose which one to fight in my Arena of Death.'

Open to: Registered Users, detailed results viewable to: All, participants: 9


Which creature will you identify?

View Answers

NO CROP IS
4 (44.4%)

RUIN MOAT
5 (55.6%)

I cannot identify either of the creatures.
0 (0.0%)

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