Apparently today is some sort of holiday? So I only have to work five hours, woo. I'm at the other mall today, though, and I forgot my book at the one where I usually work, so hopefully I'll be forced into getting some writing done. Fingers crossed!
In adventuring news, playing to the odds has worked in your favour; you roll a five.The Dwarf congratulates you for guessing correctly. He tells you that you must now progress to the second stage of the test. He reaches for a wicker basket and tells you that a snake is held within it. He tips up the basket and the snake drops on to the floor; it is a cobra, and it rears up in the air ready to strike. The Dwarf tells you that he wishes to test your reactions. Bare-handed, you must grasp the cobra below its head, avoiding its deadly fangs. You crouch down on the floor, tensing yourself for the moment to seize it.
Skill roll! Your zombie reflexes are not up to snuff.The cobra's reactions are quicker than yours, and its hooded head shoots forward to bite you.
Luckily for you, the cobra's fangs sink into your leather wristband. The snake recoils quickly, ready to strike again, as the Dwarf tells you to have another try.
As usual, your luck saves you and the second time proves to be the charm on the skill roll.With lightning speed, you thrust your hand out and grip the cobra just below its open mouth. You lift it up and, arm outstretched, dangle it in front of the Dwarf. He doesn't flinch but says in his calm expressionless way, 'Please put the cobra back in the basket and prepare for the final part of the test. Follow me.' You do what he says and follow him back into the chamber, where Throm is pacing up and down, obviously ill at ease. You wave to him while the Dwarf opens a second secret door and tells you to walk on through and wait for him. Again you comply, and you find yourself in another circular room, although this one resembles a small arena. The floor is covered with sand, and a small balcony runs around the arena wall. Opposite the secret door by which you entered is an ominous-looking wooden door. Suddenly you hear a shout, and you look up to see the smiling Dwarf standing on the balcony. He throws two pieces of paper down to you. On one of them, the words
NO CROP IS are written, on the other,
RUIN MOAT. In his ever-calm voice he says, 'If you rearrange the letters of the words, you will find the names of two creatures. You may choose which one to fight in my Arena of Death.'
Open to: Registered Users, detailed results viewable to: All, participants: 9
Which creature will you identify?
View AnswersNO CROP IS
4 (44.4%)
RUIN MOAT
5 (55.6%)
I cannot identify either of the creatures.
0 (0.0%)